Basic Motion behaviors are among the simplest behaviors. They animate specific parameters of the object to which they are applied. Some affect position while others affect scale or rotation. Examples include Fade In/Fade Out, Spin, and Throw. All of the Basic Motion behaviors can be applied to images and clips, particle emitters, shapes, text, and so on. Most of the Basic Motion behaviors can be applied to cameras and lights.
Behaviors Versus Keyframes
It’s important to understand that behaviors do not add keyframes to the objects or parameters to which they’re applied. Instead, behaviors automatically generate a range of values that are then applied to an object’s parameters, animating it over the duration of that behavior. Changing the parameters of a behavior alters the range of values that behavior generates.
Browsing for Behaviors
All available behaviors appear in the Library tab. Selecting the Behaviors category in
the category pane of the sidebar reveals the behavior subcategories (text behaviors
have two categories). Selecting a subcategory reveals all behaviors of that type in the
Library stack.

When you select a behavior in the Library stack, a short description and preview of the behavior appear in the Preview area.

Applying and Removing Behaviors Behaviors are applied directly to objects in one of the following ways: Dragging a behavior directly to an object in the Canvas, Layers tab, or Timeline. To apply a behavior to an object in the Timeline, drag the behavior to the object in the Timeline layers list or the Timeline track area. Note: It is usually easier to drag a behavior to a camera or light in the Layers tab or Timeline than directly to the object in the Canvas. Selecting an object, selecting a behavior in the Library, and then clicking the Apply button in the Preview area of the Inspector.
Selecting an object, and then selecting a behavior from the Add Behavior button in the Toolbar.
Control-clicking a parameter of an object (including the parameters of other behaviors), and choosing a Parameter behavior from the shortcut menu. Behaviors are removed by selecting the behavior in the Canvas, Layers tab, Timeline, or Inspector and pressing Delete.
Where Behaviors Appear When you apply a behavior to an object, it appears nested underneath that object in the Layers tab and the Timeline.

Behaviour controls appare in the inspeactor , or limited contoles in the HUD

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